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SyncIn-《Dimness》

Game Intro

The Game Dimness Our upcoming title, Dimness, began with the idea of a first person horror experience. From the outset, our goal has been to craft a game centered on immersive gameplay and expressive 3D visuals, with the story serving as a subtle yet powerful force behind the experience. Choosing horror was driven not only by our team’s shared passion but also by our ambition to challenge ourselves creatively—in design, art, and storytelling. With Dimness, we aim to push boundaries and explore new ways to evoke fear, tension, and emotion through interactive play. Dimness unfolds across multiple chapters, each introducing a unique gameplay mode to keep the experience engaging. Despite the variety, controls remain simple and intuitive, allowing players to focus on atmosphere and suspense. Visually, the game is built in 3D to achieve realistic and immersive horror. The environments draw inspiration from everyday, familiar settings, making the fear feel tangible—as if the unsettling events could happen just beyond one’s own reality. The narrative explores classic themes of family and friendship, told through a grounded, relatable story. We chose this approach because we believe the true essence of Dimness lies in its mechanics and visual storytelling, rather than in complex plots. At its heart, Dimness follows two sisters. Players take on the role of the younger sister, delving into her dreams to uncover the emotions that both connect and divide them. Inside this distorted dream world, she finds a forgotten camera and diary, sparking a search for lost memories. Yet whether in dreams or reality, people inevitably become victims, offenders, or bystanders. The sisters’ resentment—and their fading bond with a mutual friend—turns this journey of remembrance into one filled with unease and doubt. As the older sister endures, the friend’s selfishness deepens, and the younger girl’s fear grows stronger, it is up to the player to discover whether the truth that awaits is one of hope—or despair.

Developer

SyncIn

Developer Intro

SyncIn is a student development team formed by Hong Lingxuan, Chen Yutong, Zhu Xinni, Chen Chengshuo, Xin Roujin, and Tang Xiangting—six creators brought together by a shared passion for games. The team is currently working on its first project, embracing the challenges of the horror genre with determination and creativity. Despite the genre’s challenges, SyncIn takes pride in the remarkable artistry and technical expertise within the team, where each member’s talent flourishes in their own domain. Supported by dedicated mentors and peers, the team continues to refine its craft and creative synergy. We’re still growing, still creating—we’re still Syncing.




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    SyncIn-《Dimness》