遊戲介紹
This game is designed for an open-source hardware device called Thumby, which is about the size of a fingertip. When studying or exercising, you can set a timer in the game, and the character Thumbylina in the game will also improve herself through studying or exercising, gradually unlocking new outfits and hairstyles. Smartphones and PCs often receive endless notifications, making it difficult to concentrate even when using a timer app. However, Thumbylina is completely disconnected from the network, allowing for true focus. In the future, we plan to develop a dedicated keychain-type device and expand its reach widely. 這款遊戲是為了一個名叫 Thumby 的指尖大小的開源硬體所設計的遊戲。在學習或運動的時候,可以在遊戲中設定計時器,遊戲內的角色 Thumbylina 也會在學習或運動中自我提升,並逐步增加衣服和髮型的選項。手機和電腦經常會有不斷的通知,即使使用計時器應用程式也很難集中,但 Thumbylina 是完全與網路隔絕的,因此可以專心投入。未來,我們計劃開發專用的鑰匙圈型設備,並進行廣泛的推廣。
開發團隊
LeonaSoftware
團隊介紹
Since 1997, I have been involved in game development and publishing. After working on large-scale payment systems and developing IP games like Ultraman and Crayon Shin-chan at a mobile game company, I went independent. Currently, I am also engaged in game localization and international expansion. The current market environment is similar to the 1990s, when the next-generation game competition led to greater freedom in game development. At that time, players grew tired of complex games and turned to lighter, more accessible experiences like Tetris, Tamagotchi, and Pokémon. This new work aims to become the “Tamagotchi of the 2020s.” 自1997年起從事遊戲製作和發行。經歷過大規模支付系統的開發、在角川集团旗下手遊公司製作和發行如「超人力霸王」和「蠟筆小新」等IP遊戲之後獨立。目前也進行遊戲的本地化以及海外發行。現今的市場環境與次世代遊戲競爭所帶來的遊戲開發自由化的90年代相似。當時,玩家對遊戲感到疲憊,開始追求更輕鬆的娛樂,導致「俄羅斯方塊」、「電子雞」、以及「寶可夢」等遊戲逐漸流行起來。本次的作品是打算成為2020年代的「電子雞」的遊戲。